![ulric battlerite ulric battlerite](https://i.pinimg.com/originals/00/42/15/004215fd91869c92d5570bf9b6205f01.jpg)
Yes - Hug allies and Q (catch some attacks and blind them) My flowchart (which is only good until the first punch is thrown but you get the idea)
![ulric battlerite ulric battlerite](https://i.pinimg.com/originals/c5/aa/0e/c5aa0ea69914e109e5e5e58f0e867c6f.jpg)
I find the most success with him by playing as a disruptor and a healer as a secondary. That's all I've got for now, best of luck. play to always have it up, but this covers you when it isn't. An Ulric is punishable when Spacebar is down. the CC is really nice, but you NEED this for when your space happens to be on cooldown.
![ulric battlerite ulric battlerite](https://www.freemmostation.com/wp-content/uploads/2018/03/battlerite-ulric-2.jpg)
Aside from your spacebar, this is your only other I-frame and it is CLUTCH that you remember this. remember that it's a HEAL, not just a shield. Think Bakko's R, War Shout when you use it, but half of it is a HEAL. 20Hp heal and 20HP shield to you and all allies in AOE of you. Your EX shield, Sanctuary, is a Heal+Shield. if you have a charged M1 ready and someone avoided retribution's knockback and is close, stun them with charged M1 and shoot once for minimum 34 damage or stun and back off with spacebar before firing M2's. Tip for securing the Orb: Spacebar into position between enemy team and center Orb > Retribution to knock orb towards team/knock enemy team away > use projectiles from retribution to secure orb/harass approaching enemy players.Īnother retribution tip: you can in fact still use your M1 and other abilities while you've got smite active. Your shield's blind is effective but it's more important that you at least block the big ticket abilities your opponents fire with your shield, just like Bakko does. the damage reduction combined with your ability to walk in front of your allies and bodyblock as well as heal on M2 is your paramount to success. Use your EX spacebar to dive to allies right through enemy champs and always try to have favor on your team as much as possible, even if you're not spamming your M2 heals on your allies. this lets you practically always jump to allies if you have line of sight and jumping to an ally with EX spacebar still resets the cooldown just like normal. Why? Because it ignores collision with enemy champions and massively increases its range. However, the biggest thing to remember on Ulric in my honest opinion is his EX spacebar. this of course, as you've pointed out, makes his spacebar incredibly important. Adding to this is his battlerite, Divine Protection, which gives anyone affected by Favor a whopping 15% damage reduction (spacebar to ally gives favor to you AND the ally). (even though your M2 heal can be done over walls)Īs Ulric, you have one of the largest health pools in the game (240hp) just behind Thorn, Bakko and Rook (250 hp). Compared to most supports in-game, you are PITIFUL if you are positioned without Line-of-sight to a teammate and that's saying something. the only thing is that you should NEVER be out of line of sight for your allies. TOURNAMENT LIST BEGIN TOURNAMENT LIST ENDīalance in-between is honestly best in my opinion.
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